This page showcases all of Sean DiVincenzo’s original art and design concepts. Some works have been done as design and lighting studies, while others were entrants in peer related contests. Enjoy!

This project was a personal project, and not commissioned by a client. I have always loved the steampunk theme, and it is a style not used or much talked about in the practical design world. However, I wanted to create a space that used this design style as a study in texture, lighting, and design concept. The result is a rather unique space – one that I think could easily be seen in a sci-fi movie. Some of the elements are homages to two of my favorite movies, “Bladerunner” and “Serenity.” The focal point of the room is a large conference table with claw like legs, and think supports adorned in neon light. The table top is a smooth glass surface, with gears and other mechanical elements below the glass. The stools use element of the table, such as the claw foot, and the gears embedded on the seat. The plasma screens are a modern element to the space, however, the borders of the screens are comprised of brass and bronze, and are secured to the walls or center structure with thick leather straps and brass rivets. In the television screens, one can see the first reference to the movie “Serenity” with ship’s logo on one of the screens. The second reference can be found on the wall – a partial sign advertising space on “Miranda” – a planet key to the story line of the movie. On the same wall, I created two sliding doors that are operated by hydraulic pumps located on either side of the doors. The doors themselves are adorned with gears, glass and piping. On the opposite wall, I included an old world touch – exposed brick and crumbling stucco – this is design element commonly found in Steampunk design – mating the old with the new. Next to the brick wall, (on the left) is the large battery wall – perhaps a means to power the room. Again, the batteries resemble everyday car batteries, however, they are appointed with indicator lights, connection cables, and brass poles for support – making them more of an art installation then functioning power cells. To the right of the brick wall is a large, modern curved wall with narrow windows, a sharp contrast to the floor to ceiling windows found on the opposite wall. Next to the curved wall, is a ladder access hatch to a separate level, and behind the ladder is a doorway to the balcony. Like the curved wall, the balcony is enclosed with heavy horizontal members and narrow viewing spaces. Here is where the tribute to “Bladerunner” is located – the view of the modern city from the air – giving my space the feeling of being in a high rise building. In all, this was a fun project to create, and gave me a chance to express my own creative side just for my own amusement – I hope to do several other themed rooms like this in the future.

This conceptual project is known as the "Raptor Concept". Before I go on, I should warn you that I am a Sci-Fi genre geek and have grown up on Star Trek, the 'Alien' franchise, the 'Predator' franchise, and many more Sci-Fi shows and movies. More recently, I have become a huge fan of "Firefly" (which spawned the movie "Serenity") and the reimagined version of Battlestar Galactica. One of the common concepts in all of these movies and shows is the small shuttle vehicle used for transporting people and goods on short trips. Just about every good Sci-Fi show some how manages to incorporate this rugged, and most often used little vehicle. So, I decided to design my own version, however, it is not for space travel, but for terrestrial travel. My version uses present day technology in slightly different ways. Of course, this is a concept only, whether or not if would actually work is another story. My shuttle, called a Raptor (in homage to BSG) is capable of vertical take off and landing (VTOL) and can hold up to 8 passengers, 1 gunner, and 2 pilots. The Raptor is designed to be tough, rugged vehicle whose function overrides its form. In other words - it was not designed to be pretty. Please click on the image to the left to see the images of this design.

“The Rabbit” is a new aircraft concept that I have been working on for the past few weeks. This aircraft is designed to be a short range fast attack aircraft with reconnaissance capabilities. The Rabbit’s 3 over sized engines give the aircraft a tremendous amount of speed and maneuverability, while its 18 30 mm wing mounted rapid fire machine guns make it a formidable dogfight opponent. The downside to this aircraft’s engine design is its ravenous appetite for fuel. The Rabbit’s range is significantly decreased when all 3 engines are operating at full throttle. However, the Rabbit can cruise at a modest speed at altitude for an extended amount of time with just the center engine running, giving the aircraft an extended range. The other two engines are reserved for fast flight, or increased maneuverability. The folding wing design allows for more compact storage in tight hanger bays, as opposed to the space robbing fixed wing design. The Rabbit is the second model of theoretical aircraft that I have developed, and I will be working on more soon.

The Outpost project is an original design and concept created by Sean DiVincenzo of Lone Wolf Drafting and Design. This project was one of my more ambitious creations, as its sheer scope (over 50,000 sq. ft.) was larger then any ever attempted before. The outpost consists of three major sections: the front entry building and canyon bridge (both sections featured in Outpost Gallery I) and a rear private building (images for this area are located in Outpost Gallery II). The concept of the Outpost is that it is a hardened military facility. The entire design incorporates a tough rugged functionality which is married to unique Sci-Fi elements and technology. The entry building sits on the south side of a massive, 100 foot wide canyon, and serves as the primary entry point to the facility. This building features a massive double height space with two large computer towers on either side of an information desk. The second story consists of an informal conference area with a multitude of display monitors. Behind the information desk is a doorway leading to a bridge spanning the canyon to the rear building.

The rear building of the Outpost project is the focus of the second gallery. This gallery features the first and second floor of the rear building. The third floor and rear atrium are still being developed, and will be added under a new gallery name when completed. The rear building is a more hardened facility. Whereas the front building has a large glass wall facing the rear building, the rear building contains no large glass windows (except for the rear atrium). The interior lobby contains a large clock built into the floor – a rather artistic element in this otherwise heavy duty environment. All of the workspaces have semi private walls enclosing them to allow for optimum sharing of information. From the central lobby, one can go around the central stairs to the large double doors which will lead to the atrium space. Otherwise, one can climb the stairs to the second level which houses private offices, shared offices and informal conference areas. From the second level, there is a smaller staircase leading to the third floor, which will be a formal meeting area.

Sean DiVincenzo of Lone Wolf Drafting and Design entered into the Google Sketch Up/ Guggenheim Museum's Design It Shelter Competition. The contest outline was rather simple - design a small shelter no large then 100 square feet, and locate the structure anywhere in the world. The structure had to be a place in which one could study and sleep. There is no electric, no gas, and no heat. This shelter concept is my solution for the Guggenheim Museum's Shelter Competition.

Location:

Barrier Islands, Off the Coast of Fiji

Design Concepts:

The first notable feature of the shelter is that it sits on the high tide line of the island beach. The front of the shelter employs a wedge or "bow" shaped geometry that mimics the front end of a boat, as if the shelter is cutting through the water as the tide comes in. This shape is carried through the large panoramic window, which offers the user a full, 180 degree panoramic view of the surrounding ocean. The wedge window envelopes the user with the surrounding environment while offering complete protection from the elements. The roof line also takes a cue from the ocean, as it mimics the shape of an ocean wave. Only, in this case, the wave originates from the sands of the beach, and seems as though it will crash into the ocean ahead of it, a sort of mirror of reality. The wave like roof extends beyond the perimeter of the actual shelter, providing more shade to allow for a cooler environment. Due to the lack of utilities, and the extreme nature of the surrounding environment, it was important to me to include a passive ventilation system. On the rear wall of the structure, there are several porthole style vents with louvered fins inserted. The fins act as air accelerators - as wind moves toward the structure, air is funneled between the fins at a faster rate allowing for maximum cooling.

Layout:

The shelter layout is divided into 4 basic zones: a private study area, a relaxed study area, outdoor area, and sleeping area.

Zone One: Private/ Intense Study: This area is located at the back of the shelter, and is surrounded by heavy bearing walls with small windows looking to the outside environment. This view faces the beach and tree line, and allows for a more distraction free environment for intense study sessions.

Zone Two: Relaxed Study Area/ Break Area: Anyone studying intently for any length of time knows the critical need for study breaks, or just a simple change in environment. The second study area sits at the apex of the panoramic glass, allowing the user to sit in a more relaxed area while taking a break, or while doing some light reading.

Zone Three: Sleeping Area: After a hard day of studying, one would definitely want to take a nice nap. The bed is located above the private study area, and uses the bearing walls for added privacy. The bed can be accessed by a built in ladder located at the foot of the bed. The user can drift off to sleep will laying on his side watching the waves roll in.

Zone Four: Outdoor Area: The entire shelter is surrounded by a wrap around deck. This allows the user to walk the perimeter of the structure to get some air while staying near the shelter. At the end of the wedge, there is a small staircase that allows the user to walk directly into the water at high tide. Otherwise, it severs as another point of entry and egress at low tide. To the rear of the shelter is the main entry door which is accessed via a slightly elevated walkway. This walkway spans several “outrigger” style supports – a nod to the boat building and fishing cultures of the surrounding Fijian Islands.

Extras:

After completing the shelter under the constraints of the contest rules, I went a few steps further with my design. I decided to add electric for some lighting, and I rendered the images for a more dramatic presentation. Please feel free to comment on this project on this blog.

The Fire Fly concept is an attempt at creating a mechanized creature. In this series of renderings, I attempted to create an image different from my usual architectural renderings.Here, I wanted to focus more on the mood and feel of the image as opposed to concentrating on the technical aspects of the creature design.

This page includes original art created by Sean DiVincenzo of Lone Wolf Drafting and Design.

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